We build software for companies, and our first game.
A two-person studio in Sarajevo: web platforms, mobile apps and backends.
Work we've shipped
Built by us inside client and day-job teams. Client names stay private; we'll walk you through any of it on a call.
Dispatch and freight platform
US truckingLoads, dispatch, billing and payroll in one system that the operations team works in all day.
Driver app with live GPS tracking
US truckingiOS and Android, with native code so location keeps reporting while the app is in the background.
Driver safety scoring
US truckingHard braking and speeding events, scored weekly against the miles each driver actually drove.
A model that reads blueprints
Furniture manufacturingTrained to pull what furniture makers need out of an architect's drawings.
An in-house HR platform
Human resourcesBuilt in Angular, and later used by other companies across the sector.
Battery storage telemetry
EnergyTools for reading and charting data from battery systems running in the field.
What we build
You talk to the people who write the code. We ship in small steps you can try each week, and we stay after launch to fix what real users run into.
- Web platforms
- Dashboards, customer portals and internal tools on Laravel, Vue and React.
- Mobile apps
- React Native, with native iOS and Android code where it matters.
- Backends and APIs
- Realtime updates over WebSockets, document generation and integrations.
- Data and AI
- Reporting over millions of rows and AI features that answer from your own data.
Our first game is an isometric roguelike, built in Godot.
No screenshots yet: the trailer comes first.
Follow Thin Air on LinkedInHave a project?
Tell us what you need built. We work from Sarajevo (CET) with teams across Europe and the US.
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